NVG


May 21st, 2017

Queen Bee

3D Human, by MrAdmin.

Below is a work I did called “Queen Bee”. This took about 2 months on and off creating this image. This is an small scale version of the high resolution image.

HONEYFIN-5k-Small



The photo below is what I based my image on. This is photo is taken by Blakelittle . The photo is of a woman that has had honey dumped all over her body. There is also an book out however the cost stopped me from ordering my own copy. So I then decided to make my own image as an homage to his work.  I also think being one of the models must have been a lot of fun.

Below is a quick video of how the photos was taken:

13.Orielfrontal2012Honey-6-72143X

I started off by using some old 3D body scans of Jezelle Collins I did a couple of years ago. (How time flies)  I used to scans one with her head level and the other with her head elevated. Both had items I wanted to use.

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So I started to combine the two with a simple raw alignment using Artec studio 9.

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I further aligned the 3D scans using non rigid alignment.

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Once I have the base 3D scan I started using zbrush from scratch to build the model I want to use in my image. Using “Project all” in Zbrush I aligned the base mesh with the 3D scan bit by bit.

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Below I added the arms and then later I merged the different models into one mesh using dynamesh.

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Then I could get started sculpting the model using the above mentioned techniques.

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I started adding detail to the model using photo references of Jezelle Collins and other body reference photos from 3d.sk

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Below is the 3D body reference used for the final model

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Next I created a hollow shell from the above model and added the dripping honey “effects” to it.

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Below is the honey shell placed over the original body sculpt.

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And also with no transparancy

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After I added some texture to the base body model like eyes and lips I started playing with the look and feel with in and very old version of Keyshot. It still did the trick and with an decent GPU and CPU it did not take that long to render each test shot.

 HoneytestRender2.667

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Below is an closeup of the background I made zbrush’s shadow box.

HoneyBCKT1

Below is raw mesh in Zbrush.

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Then below is only the Honey shell rendered without the body mesh inside. It created nice refractions from the background so I decided to use this as an extra layer

HoneytestRender2.677

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